Characters created for the idle strategy game Marine Force: Heroes of War.
The characters were originally designed by our Chief Game Director, Mark Allen, and my role was to bring them to life in-game. Working from detailed character briefs outlining their personalities, I modelled and textured each character using shared textures with color swatches and gradients to maintain visual consistency.
Once approved, I rigged these characters in Maya using HumanIK, implementing a unified rig system across the cast.